Ray tracing and Deep Learning Super Sampling address two linked challenges in real-time graphics: physical plausibility of light and the limited computational budget of consumer hardware. Ray tracing models how rays of light travel, reflect, refract, and cast shadows to produce effects that rasterization approximations struggle to reproduce. Deep learning upscaling uses neural networks to reconstruct high-resolution, temporally stable images from lower-resolution inputs, recovering fine detail while reducing the number of pixels the GPU must render. Together they shift the balance between visual fidelity and performance.
How ray tracing simulates light
The foundational idea of ray tracing was articulated by Turner Whitted at Bell Labs, who described tracing virtual light paths to compute reflections and shadows. Modern real-time implementations retain that core but rely on acceleration structures such as bounding volume hierarchies to find intersections efficiently. This produces accurate specular reflections, soft shadows from area lights, and natural caustics in ways raster methods approximate with screen-space tricks. The consequence for artists and engineers is both creative freedom and higher computational cost: scenes with many reflective surfaces or complex geometry can become expensive to calculate, which has driven hardware vendors to add dedicated ray-tracing cores and APIs from platform holders to standardize access.
How DLSS reconstructs detail
Neural upscaling techniques have been popularized in commercial form by NVIDIA in its DLSS family, and researchers at NVIDIA Research led by Bill Dally have described how neural networks and dedicated hardware can perform temporally aware reconstruction. Instead of rendering every pixel at native resolution, the engine renders fewer pixels and supplies motion vectors, depth, and frame history to a trained network that predicts a higher-resolution frame. Using temporal accumulation allows the network to reuse information across frames, improving stability and reducing flicker. The practical effect is that games can enable costly effects like ray tracing while preserving playable frame rates on consumer hardware.
Relevance, causes, and consequences
The relevance of combining ray tracing with neural upscaling is technological and cultural. Visually realistic lighting supports narrative and immersion in games, virtual production, and architectural visualization, influencing how creators tell stories and present spaces. The cause of this convergence is the divergence between what physically correct lighting requires and what naive hardware budgets allow; developers respond by shifting work from raw rasterization to hybrid pipelines and learned reconstruction. Consequences include better visual realism for players but also increased energy use and hardware specialization. High-end GPUs that accelerate these techniques consume more power, which has environmental implications when scaled across large user bases and data centers. Regionally, the benefits concentrate among users able to access recent GPUs, shaping cultural access to the latest visual experiences.
Practical trade-offs and future direction
Adopting ray tracing plus DLSS is a trade-off among fidelity, latency, and accessibility. Developers must tune how much geometry and how many light bounces are traced and choose whether a neural model prioritizes sharpness or temporal stability. Ongoing research in both rendering and machine learning seeks to reduce the energy and hardware gap, making physically based lighting and learned upscaling more broadly accessible without sacrificing frame rate or visual consistency.
Tech · Video Games
How do ray tracing and DLSS improve visuals?
February 25, 2026· By Doubbit Editorial Team